Head First C#, Stellman A., Greene J., 2013

Head First C#, Stellman A., Greene J., 2013.

   Head First C# is a complete learning experience for programming with C#, XAML, the .NET Framework, and Visual Studio. Built for your brain, this book keeps you engaged from the first chapter, where you’ll build a fully functional video game. After that, you’ll learn about classes and object-oriented programming, draw graphics and animation, query your data with LINQ, and serialize it to files. And you'll do it all by building games, solving puzzles, and doing hands-on projects. By the time you’re done you’ll be a solid C# programmer, and you'll have a great time along the way!

Head First C#, Stellman A., Greene J., 2013

Metacognition: thinking about thinking.
If you really want to learn, and you want to learn more quickly and more deeply, pay attention to how you pay attention. Think about how you think. Learn how you learn.
Most of us did not take courses on metacognition or learning theory when we were growing up. We were expected to learn, but rarely taught to learn.

But we assume that if you’re holding this book, you really want to learn how to build programs in C#. And you probably don’t want to spend a lot of time. If you want to use what you read in this book, you need to remember what you read. And for that, you’ve got to understand it. To get the most from this book, or any book or learning experience, lake responsibility for your brain. Your brain on this content.

The trick is to get your brain to see the new material you’re learning as Really Important. Crucial to your well-being. As important as a tiger. Otherwise, you’re in for a constant battle, with your brain doing its best to keep the new content from sticking.

Table of Contents (Summary).
1 Start building with C#: Building something cool, fast!.
2 It’s All Just Code: Under the hood.
3 Objects: Get Oriented: Making code make sense.
4 Types and References: It’s 10:00. Do you know where your data is?.
C# Lab 1: A Day at the races.
5 Encapsulation: Keep your privates…private.
6 Inheritance: Your object’s family tree.
7 Interfaces and abstract classes: Making classes keep their promises.
8 Enums and collections: Storing lots of data.
9 Reading and Writing Files: Save the last byte for me!.
C# Lab 2: The Quest.
10 Designing Windows Store Apps with XAML: Taking your apps to the next level.
11 XAML, File, I/O, and Data Contract Serialization: Writing files right.
12 Exception Handling: Putting out fires gets old.
13 Captain Amazing: The Death of the Object.
14 Querying Data and Building Apps with LINQ: Get control of your data.
15 Events and Delegates: What your code does when you’re not looking.
16 Architecting Apps with the MVVM Pattern: Great apps on the inside and outside.
C# Lab 3: Invaders.
17 Bonus Project! Build a Windows Phone app.
Leftovers: The top 11 things we wanted to include in this book.
Table of Contents (the real thing).
Who is this book for?.
We know what you’re thinking.
Metacognition: thinking about thinking.
Here’s what YOU can do to bend your brain into submission.
What you need for this book.
Read me.
The technical review team.

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2021-08-02 23:17:54