Computer Coding for Kids, A Unique Step-By-Step Visual Guide, Vorderman C., 2019

Computer Coding for Kids, A Unique Step-By-Step Visual Guide, Vorderman C., 2019.

   This book introduces all the essential concepts needed to understand computer coding. Fun projects throughout put these ideas into practice. Everything is broken down into small chunks so that it’s easy to follow and understand.

Computer Coding for Kids, A Unique Step-By-Step Visual Guide, Vorderman C., 2019


What is a computer program?
A computer program is a set of instructions that a computer follows to complete a task. "Coding", or "programming", means writing the step-by-step instructions that tell the computer what to do.

Computer programs are everywhere.
We are surrounded by computer programs. Many of the devices and gadgets we use each day are controlled by them. These machines all follow step-by-step instructions written by a computer programmer.

Computers might seem very smart, but they are actually just boxes that follow instructions very quickly and accurately. As
intelligent humans, we can get them to carry out different tasks by writing programs, or lists of instructions.

Contents.
FOREWORD by Carol Vorderman.
HOW THIS BOOK WORKS.
1 WHAT IS CODING?
What is a computer program?.
Thinking like a computer.
Becoming a coder.
2 STARTING FROM SCRATCH.
What is Scratch?.
Installing Scratch.
Scratch interface.
Sprites.
Coloured blocks and code.
Project 1: Escape the dragon!.
Making things moves.
Costumes.
Hide and seek.
Events.
Simple loops.
Pens and turtles.
Variables.
Maths.
Strings and lists.
Co-ordinates.
Make some noise.
Project 2: Roll the dice.
True or false?.
Decisions and branches.
Sensing and detecting.
Complex loops.
Sending messages.
Creating blocks.
Project 3: Monkey mayhem.
Time to experiment.
3 PLAYING WITH PYTHON.
What is Python?.
Installing Python.
Introducing IDLE.
Errors.
Project 4: Ghost game.
Ghost game decoded.
Program flow.
Simple commands.
Harder commands.
Which window?.
Variables in Python.
Types of data.
Maths in Python.
Strings in Python.
Input and output.
Making decisions.
Branching.
Loops in Python.
While loops.
Escaping loops.
Lists.
Functions.
Project 5: Silly sentences.
Tuples and dictionaries.
Lists in variables.
Variables and functions.
Project 6: Drawing machine.
Bugs and debugging.
Algorithms.
Libraries.
Making windows.
Colour and co-ordinates.
Making shapes.
Changing things.
Reacting to events.
Project 7: Bubble blaster.
What next?.
4 INSIDE COMPUTERS.
Inside a computer.
Binary and bases.
Symbols and codes.
Logic gates.
Processors and memory.
Essential programs.
Storing data in files.
The internet.
5 PROGRAMMING IN THE REAL WORLD.
Computer languages.
Coding stars.
Busy programs.
Computer games.
Making apps.
Programming for the internet.
Using JavaScript.
Bad programs.
Minicomputers.
Becoming a master programmer.
Glossary.
Index.
Acknowledgments.



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