Thorn

Practical Game Development with Unity and Blender, Thorn A., 2015

Practical Game Development with Unity and Blender, Thorn A., 2015.

   This is a book about making video games. It’s a holistic and practical book. It’s holistic in that it touches on almost every discipline directly related to games, from programming and level design to 3D modeling and image editing. It covers a range of software, too. It explores Unity and Blender primarily, but also other tools, including GIMP.

Practical Game Development with Unity and Blender, Thorn A., 2015
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