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Learn to Implement Games with Code, Quick J.M., 2016

Learn to Implement Games with Code, Quick J.M., 2016.

   This book is structured using the concept of challenges. In each chapter, one or more challenges are presented to you. Each challenge helps you learn to implement a game component by presenting a problem that needs to be solved. Thereafter, you are inspired to develop your own logical solution and code to solve the problem. Hints are provided along the way to help guide you through the process. You will grow as a game developer as you progress through the challenges of this book. Ultimately, you will put together an entire game. Better yet, the well-crafted, reusable implementations that you create in this book will serve you well in future game development projects.

Learn to Implement Games with Code, Quick J.M., 2016
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